You as a 90s Survival Horror Character

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Prompt result
Use the attached photo as the identity reference. Turn the person into the main character of a late-1990s PlayStation survival horror game, inspired by classics such as Resident Evil, and show them on the game's STATUS / INVENTORY screen.

IDENTITY:
Preserve the person's recognizable face, facial structure, skin tone, hairstyle, hair color, age, and gender. Keep glasses, facial hair, and distinctive accessories when present. Do not replace them with a generic game character.

CHARACTER PORTRAIT:
In the upper half, show the character from the chest up as premium pre-rendered CG character art from that era: slightly simplified polygonal forms, hand-painted textures, soft specular highlights, and moody rim lighting. Give them an original survival outfit that fits their real style in the photo, such as a tactical vest over their own clothes, a field jacket, or a police-style uniform, with a few scuffs and dirt marks. Their expression is tense, alert, and slightly worried. Keep the face detailed enough to stay clearly recognizable.

STATUS:
Above the portrait, render "Jenny" in a clean, slightly worn serif typeface. Beside the portrait, add a black CONDITION panel with a glowing electrocardiogram line and the word "CAUTION": green for FINE, yellow-orange for CAUTION, red for DANGER.

INVENTORY:
In the lower half, show an inventory grid of eight square item slots (two rows of four) with thin metallic borders. Fill six slots:
- Four classic survival horror items: a handgun, a box of handgun bullets, a green herb, and an ornate mansion key.
- Two personal items you infer from the person's photo, style, and vibe, such as their headphones, a coffee cup, a skateboard, or a phone.
Render every item as a low-poly 3D object with chunky textures, lit like a PS1-era item icon. Leave two slots empty.
Below the grid, add a small description box with one short, darkly funny line (under 12 words) describing one of the personal items, written like an in-game item description.

RENDERING AND MOOD:
Make it look like a 1990s console menu on a CRT TV: a deep black and dark green background, subtle scanlines, slight color bleeding, a soft vignette, and faint dithering. The screen should feel tense and eerie, perfect for Halloween.

COMPOSITION:
Use a vertical 4:5 frame filled entirely by the menu screen, with no TV or device frame. Keep the portrait, CONDITION panel, inventory grid, and description box clearly separated and readable.

AVOID:
Official game logos, real game characters, gore, any text other than the name, the condition, and the item description, misspelled words, watermarks, distorted hands, and a generic face that does not resemble the person.

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Any chat model
Published
Oct 9, 2026
Last updated
Oct 9, 2026